Same with the Green Bit enemy, he's fully complete with his model and face texture and is very identical to the version found in the Art Assets. The version found in the Art Assets is very identical. He's fully complete with his model and face texture. He would fly around and try to hurt Pac-Man. We know its a Pac-Man Ghost Zone leftover because of the uncompiled file path in the S3D file, I:\GZART\NPC\WORI:\GZART\NPC\WORI:\GZART\NPC\WOR. It may be possible to recreate lost models from these, even if they aren't 100% accurate.) These may be something to look into, because Pac-Man Ghost Zone used vertex animation, and A3D files hold vertex positions. (Strangely, there are lots of animations left over for models that don't even exist anymore, stored in. Some of the models are in S3D format, while a few are extension-less. Surprisingly, very few actual models are leftover from Pac-Man Ghost Zone, especially compared to the sheer amount of textures and sprites present. ![]() This was likely used for when Pac-Man eats a Power Pellet.įind a way to extract the models from the extension-less file formats. These eyes would appear once Pac-Man shoots or eats a ghost.Įach ghost has a blue texture of them indicating that they're vulnerable. Pac-Man's shadow, Pretty self explanatory.īlinky, (Referred to in the files as "Clyde".)Īnd Clyde. This graphic would be rendered over Pac-Man's upper body when you pressed the shoulder buttons to look around, in order to hide the fact that Pac-Man wasn't really round. This goes with a set of alternate colors (pmblue.mtl) for Pac-Man found in Bernie Bernstone's Art Assets release. ![]() Pac-Man obtains a power-up, such as flight or ice gloves. Pac-Man whistles, puts his hands on his hips, and taps his foot. (This graphic is only found in 184_VRAM.) Pac-Man running with his tongue sticking out.
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